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Julia Rangel
Julia Rangel
Lighting and Compositing Artist
Vancouver, BC, Canada

Summary

I am a 2D and 3D artist with most experience in 3D art for video games. At present I am freelance, but I'm always looking for new challenges and opportunities.
-Organized
-Self-driven and collaborative with the different team members
-Self–taught and constantly learning

EXPERIENCE IN:
- Art lead, production and management for video games.
- 3D modeling, high and low poly, for production and video games.
- Can deliver fully working assets for Unity3D game engine.
- Understanding of modeling, texturing and asset optimization for high-end and mobile platforms.
- Rigging (human IK, mechanical, and simple rigging) and animation
- Illustration
- Concept art: characters and props

Skills

CompositingDigital PaintingIllustration3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingLightingLow-poly ModelingProp ModelingTexturingCharacter DesignSketchingPBR TexturingTexture Baking

Software proficiency

Houdini
Houdini
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Katana
Katana
Substance B2M
Substance B2M

Reel

Productions

    • Movie
      Moana 2
    • Year
      2024
    • Role
      Lighting and Compositing Artist
    • Company
      Disney animation studio
    • TV Production
      Alice's Wonderland Bakery
    • Year
      2022
    • Role
      Lighting and Compositing artist
    • Company
      Icon Creative Studio
    • Movie
      Sea Beast
    • Year
      2022
    • Role
      Lighting and Compositing artist
    • Company
      Sony Pictures Imageworks
    • Movie
      The Addams Family 2
    • Year
      2021
    • Role
      Lighting and Compositing artist
    • Company
      Cinesite
    • TV Production
      Fancy Nancy
    • Year
      2019
    • Role
      Lighting and Compositing artist, texture artist
    • Company
      Stellar Creative Lab
    • Movie
      The Addams Family
    • Year
      2019
    • Role
      Lighting and Compositing artist
    • Company
      Cinesite
    • Video Game
      Adele: following the signs
    • Year
      2016
    • Role
      3d generalist artist
    • Company
      Unosquare

Experience

  • Lighting and Compositing artist at Walt Disney Animation Studios
    Vancouver, CA
    July 2023 - March 2025

  • Lighting and Compositing artist at ICON Creative Studio
    Vancouver, CA
    January 2022 - April 2023

  • Lighting and Compositing artist at Sony Pictures Imageworks
    Vancouver, CA
    May 2021 - December 2021

  • Lighting and Compositing artist at Cinesite
    Vancouver, CA
    January 2021 - April 2021

  • Lighting and Compositing artist // Surfacing artist at Stellar Creative Lab
    Vancouver, CA
    December 2020 - September 2019

  • Lighting and Compositing artist at Cinesite
    Vancouver, CA
    March 2019 - August 2019

  • Art Teacher at Art Teacher
    Guadalajara, Mexico
    January 2016 - July 2012

    Art teacher at Universidad Panamericana.

    College career: Engineering in digital animation

    Class: Figure drawing

  • 3D general artist, concept artist at Unosquare
    Guadalajara, Mexico
    March 2014 - March 2016

    Art Direction and General 2D and 3D artist in Adele: Following the signs.

    Responsibilities:

    - Concept art

    - 3D modeling, texturing, rigging and skinning

    - Implementation and optimization of environments, material configuration in Unity 3D.

    - Asset production management

    Art direction

    Web:

    http://adelegame.com/

    http://store.steampowered.com/app/457980/

  • 3D Artist at Exodo Animation Studios
    Guadalajara, Mexico
    January 2013 - August 2013

    Responsibilities:

    - Concept art

    - 3D modeling and texturing

  • Internship Student at Exodo Animation Studios
    Guadalajara, Mexico
    August 2012 - December 2012

    Responsibilities:

    - Concept art

    - 3D modeling and texturing